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Duke Nukem 3D gets path tracing and DLSS through a new fan-made mod




Developer Brian Schulman’s latest project, Duke-RT, introduces a major change in how Duke Nukem 3D graphics are rendered. The open-source code adds a new ray-tracing rendering backend to Raze, a fork of the original Build engine that incorporates technology from GZDoom prior to its development split over AI-generated code concerns.

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SpaceX may build its own GPUs to reduce chip supply risks

An AI agent just designed a complete RISC-V CPU from scratch in 12 hours