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US video game sales climb 3% in January, even as layoffs and studio closures deepen




The research shows that the main driver behind this growth was subscription-based gaming. Non-mobile subscription services generated $596 million in revenue during the month, up 23% year-over-year.

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The Most Anticipated PC Games of 2026: From Cult Classics to Blockbuster Returns

Apple shifting some Mac mini production from Asia to Texas this year